With every drop of every individual gun and armour piece now identical, some players have lost the thrill of the chase of specific, ideal editions of favoured gear. This would also solve the 'problem' - severity depends on your perspective - of Destiny 2's axing of randomised perk rolls. Freshening things up with a bigger variety of Legendary perks might go a long way. I've managed to put together a couple of brilliant builds using specific Exotic gear perks, despite the restrictions, but I couldn't help feeling somewhat funnelled along the way. For starters, if Bungie is going to continue feeding the sandbox with incremental additions of gear, then it can - and arguably should - use that regular drip-feed to seed in progressively more complex, unique, and resonant gear-perks, with which we can craft increasingly specialised character builds without the need to tinker with class abilities too much. There are definitely feasible solutions though. But I'm not sure how, alone, they're going to carry (at least) three years' worth of Destiny 2. In fact, a few of them play directly into the specific ways I designed my character builds in year three of the first game. Admittedly, those two perk clusters are really well-authored. Where the first game's subclass skill trees were a resolutely free-form, mix-and-match affair, allowing Guardians to make granular tweaks to resonate with chosen character stats and gear perks for a carefully curated end result, Destiny 2's binary choice between two Bungie-authored set-ups feels like it needs something more to sustain it for the long-term game. Destiny 2 Chest locations guide - find every Region, Lost Sector, and Treasure Cache. Destiny 2 infusion guide - how it works and how to get the best stuff.Because while the sandbox of potential gear is in a healthy state - driven by Bungie's 'small but steady' approach of introducing new sets via special events such as the Faction Rallies and Iron Banner – it currently feels like there's less immediate RPG scope in Destiny 2 than there was in the first game. The grind is dead, replaced by a long-term game that encourages via constant reward rather than stringent demands and lofty promises. He's deep into Destiny 2, with no signs of trouble. I have a friend who loved the first game but could never actually play it beyond a certain level due to a heavy combination of work and dad commitments. With good gear eventually inevitable whatever you choose to do, smaller-scale activities such as Public Events remain as relevant as they are fun, even when you're knee-deep in uber-level content such as the Leviathan Raid.Īnd by the same note, the system finally makes real the first game's promise that any individual player's schedule, from half-hour dabbles to whole-day binges, can be profitable. The separation of gear and gameplay is one of the most quietly profound master-strokes Bungie has played with Destiny 2, for two main reasons.įirstly, it largely breaks down the first game's inherent link between worthwhile, late-game loot and the demand for relentless, high-level play at the expense of all else. The most resounding positive is that the Token-based progress system - which furnishes a near-enough universal currency for all activities across the board, which can in turn be exchanged for random gear drops - remains brilliant. As for the bigger picture of high-level play, things are good.
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